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Weapon Classification: Use: Model: Legallity: Rate of Classification: Rate of Fire: Manufactured By: Price: Modifications: Designed For: Powered By: Range: Power Classification: |
Ranged Weapon Killing, Disinagration Class-A Illegal Single Blast 1 Total Merr-Sonn Munitions 2,000 Credits Unknown Unknown Baradium Core Optimum Range: Unknown Maximum Range: Unknown Total Disinagration |
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Thermal Detonator are very powerful hand held weapons and due to this are strickty controled. The small metal ball looks like a common grenade, but the casing holds a synthetic explosive known as baradium, and the weapon is armed when the trigger is pushed, then warning lights and alarms are activated, as a six-second counter is activated. The count down can be aboarted by returning the switch to its orginal possition. The thermal detonators timer may be reset to a maximum of 5 minutes or it can be set with a dead mans switch, which means that when the switch is thrown it will explode. When the detonator explodes it activates the baradium and a proccess of fusion begans, as the baradium's fusion reaction creates a particle field that quickly expands outward, releasing enough energy and heat to vitually disintegrate anything caugh in the blast sphere. Most standard Imperial issue detonators have a small baradium core with a blast sphere of only about 5 meters, and the Class-A thermal detonator has a radius of 20 meters, and some criminals have custom built thermal detonators with enough baradium to give it a 100 meter sphere. Baradium is dangerously unstable, and sometimes by triggering a fusion reaction if the detonator is jarred or exposed to excessive heat. Thermal detonators are strictly controled by the military and they are only military issue weapons, and are illegal for civilian possession, but this creates massive black market demands driving the price up to 2,000 credits per detonator. | |
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